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''Killer Gorilla'' is a computer game written by Adrian Stephens and originally published by Micro Power for the BBC Micro in 1983 and ported to the Acorn Electron and Amstrad CPC computers in 1984. It is a clone of Nintendo's ''Donkey Kong''. Adrian Stephens was paid 400 pounds for writing ''Killer Gorilla''.〔 He wrote it at the age of 17 after buying a magazine that had screenshots of ''Donkey Kong'', and that made him feel like doing something similar.〔 The game can be played on a PC with a BBC Micro emulator such as BeebEm. Two other games that Adrian wrote were also published by Micro Power: ''Escape From Moonbase Alpha'', and ''Mr EE'', a clone of Universal's ''Mr. Do!''. ==Gameplay== The game involves controlling a man to reach a fair-haired heiress trapped by a large gorilla at the top of the screen. It is made up of four levels, set higher and higher up a construction site – 25 m, 50 m, 75 m and 100 m. There are two hammers on the 25 m, 50 m and 100 m levels, with none on the 75 m level. Hammers last for about 10 seconds, as measured by the amount of bonus that ticks away. You cannot climb ladders or jump gaps when holding the hammer. After completing the four levels, the player returns to the 25 m level and the game repeats, getting progressively faster and with more barrels, custard pies, and fireballs. In addition, the girders on the 25 m level acquire more holes. An extra life is awarded when the player completes the 75 m level for the first time. The character is controlled using Z for left, X for right, and return to jump.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Killer Gorilla」の詳細全文を読む スポンサード リンク
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